AI Insights · Timothy · April 2022
Top 5 Top Down Games in Uruguay Q1 2022
Explore the performance of the top 5 top-down games in Uruguay during Q1 2022, with data from Sensor Tower highlighting weekly downloads, revenue, and active users.
In the first quarter of 2022, the top five top-down games in Uruguay showed varied trends in downloads, revenue, and active users, according to data from Sensor Tower.
Clash Royale from Supercell saw a steady decline in weekly active users, dropping from around 186K at the start of January to approximately 164K by the end of March. Weekly downloads fluctuated slightly, peaking at 5.8K in mid-January and ending the quarter at 4.8K. Revenue showed significant variation, peaking at about $8.9K in early January and gradually declining to around $3.2K by the end of the quarter.
Count Masters: Crowd Runner 3D by Freeplay LLC experienced a decrease in both downloads and active users. Weekly downloads started at around 4.1K in late December and dropped to about 3.1K by the end of March. Active users followed a similar trend, starting at approximately 15.4K and ending the quarter at around 12.9K. Revenue remained low and varied minimally, peaking at $22 in mid-January.
8 Ball Pool™ from Miniclip.com maintained a relatively stable number of active users, fluctuating around 52K throughout the quarter. Downloads peaked at about 4.2K in mid-January and settled at around 3.4K by the end of March. Revenue remained consistent, with minor peaks and troughs, reaching a high of approximately $1.5K in early March.
Among Us! by InnerSloth LLC experienced a decrease in active users, starting at around 5.4K and ending at approximately 3.5K by the end of March. Downloads showed a downward trend, starting at about 4K in late December and ending at around 3.3K. Revenue remained low throughout the quarter, peaking at $73 in late December.
Paper Fold from AI Games FZ showed a significant drop in both downloads and active users. Weekly downloads started at around 1.6K in late December, peaking at about 5.9K in mid-January, and then declined to approximately 1.3K by the end of March. Active users followed a similar pattern, starting at around 7.2K and peaking at approximately 22K in late January, before declining to about 8.9K by the end of March.
For more detailed insights and data on the performance of these apps, visit Sensor Tower.